Other perk pages in this area: Armor · One-Handed · Two-Handed · Martial Arts · Force · Beast Mastery · General Perks
Ability to use ranged weapons like pistols, shurikens, and rifles in combat.
| Style | SP Price | Perk Name | Skill Reqs. | Char. Type | Type | Description | Casting Time | Cooldown Time | Additional Requirements |
|---|---|---|---|---|---|---|---|---|---|
¶ General |
|||||||||
| General | 4 | Dirty Blow (Lv 1) | Ranged 25 | All | Combat | While equipped with a pistol or shurikens, your critical chance increases by 10%. | - | - | No |
| General | 3 | Point Blank Shot (Lv 1) | Ranged 5 | All | Combat | While a target is within 5 meters, you gain +5 accuracy and +1 DMG. | - | - | No |
| General | 3 | Precision Aim (Lv 1) | Ranged 35 | Standard | Combat | Improves critical chance by 2%. [Cross Skill] | - | - | No |
| General | 3 | Precision Aim (Lv 2) | Ranged 45 | Standard | Combat | Improves critical chance by 4%. [Cross Skill] | - | - | No |
| General | 3 | Zen Marksmanship (Lv 1) | Ranged 5 | Standard | Combat | Your ranged attacks now use Willpower for damage if your Willpower is higher than your weapon's damage stat. | - | - | No |
¶ Pistol |
|||||||||
| Pistol | 2 | Double Shot I | Ranged 5 | Standard | Combat | Your next attack deals an additional 8 x 2 DMG. | - | 60 seconds | No |
| Pistol | 3 | Double Shot II | Ranged 20 | Standard | Combat | Your next attack deals an additional 18 x 2 DMG. | - | 60 seconds | No |
| Pistol | 3 | Double Shot III | Ranged 35 | Standard | Combat | Your next attack deals an additional 28 x 2 DMG. | - | 60 seconds | No |
| Pistol | 3 | Improved Critical - Pistols (Lv 1) | Ranged 25 | All | Combat | Improves the chance to critically hit with pistols by 5%. | - | - | No |
| Pistol | 8 | Pistol Mastery (Lv 1) | Ranged 25 | All | Combat | Grants an additional attack when equipped with a Pistol. | - | - | No |
| Pistol | 8 | Pistol Mastery (Lv 2) | Ranged 50 | All | Combat | Grants an additional attack when equipped with a Pistol. | - | - | No |
| Pistol | 2 | Pistol Proficiency (Lv 1) | - | All | Combat | Grants the ability to equip tier 1 Pistols. | - | - | No |
| Pistol | 2 | Pistol Proficiency (Lv 2) | Ranged 10 | All | Combat | Grants the ability to equip tier 2 Pistols. | - | - | No |
| Pistol | 2 | Pistol Proficiency (Lv 3) | Ranged 20 | All | Combat | Grants the ability to equip tier 3 Pistols. | - | - | No |
| Pistol | 2 | Pistol Proficiency (Lv 4) | Ranged 30 | All | Combat | Grants the ability to equip tier 4 Pistols. | - | - | No |
| Pistol | 2 | Pistol Proficiency (Lv 5) | Ranged 40 | All | Combat | Grants the ability to equip tier 5 Pistols. | - | - | No |
| Pistol | 3 | Quick Draw I | Ranged 15 | Standard | Combat | Instantly deals 10 DMG to your target. | - | 30 seconds | No |
| Pistol | 3 | Quick Draw II | Ranged 30 | Standard | Combat | Instantly deals 20 DMG to your target. | - | 30 seconds | No |
| Pistol | 3 | Quick Draw III | Ranged 45 | Standard | Combat | Instantly deals 30 DMG to your target. | - | 30 seconds | No |
| Pistol | 3 | Rapid Shot (Lv 1) | Ranged 15 | All | Trait | Grants an additional attack with pistols. | - | - | No |
| Pistol | 5 | Rapid Shot (Lv 2) | Ranged 40 | All | Trait | Grants an additional attack with pistols, for a total of two attacks. | - | - | No |
| Pistol | 3 | Weapon Focus - Pistols (Lv 1) | Ranged 5 | All | Combat | Your accuracy with pistols is increased by 5. | - | - | No |
| Pistol | 4 | Weapon Focus - Pistols (Lv 2) | Ranged 15 | All | Combat | Your base damage with damage is increased by 2 DMG. | - | - | No |
¶ Rifle |
|||||||||
| Rifle | 2 | Crippling Shot I | Ranged 5 | Standard | Combat | Your next attack deals an additional 12 DMG and has a 10DC reflex check to inflict Bind for 6 seconds. | - | 60 seconds | No |
| Rifle | 3 | Crippling Shot II | Ranged 20 | Standard | Combat | Your next attack deals an additional 21 DMG and has a 15DC reflex check to inflict Bind for 6 seconds. | - | 60 seconds | No |
| Rifle | 3 | Crippling Shot III | Ranged 35 | Standard | Combat | Your next attack deals an additional 34 DMG and has a 20DC reflex check to inflict Bind for 6 seconds. | - | 60 seconds | No |
| Rifle | 3 | Improved Critical - Rifles (Lv 1) | Ranged 25 | All | Combat | Improves the chance to critically hit with rifles by 5%. | - | - | No |
| Rifle | 3 | Rapid Reload (Lv 1) | Ranged 15 | All | Combat | Rifles can now gain additional attacks per round (via Rifle Mastery). While equipped with a rifle, critical damage is increased by 50%. | - | - | No |
| Rifle | 8 | Rifle Mastery (Lv 1) | Ranged 25 | All | Combat | Grants an additional attack when equipped with a rifle. | - | - | Must have perk Rapid Reload at level 0. |
| Rifle | 8 | Rifle Mastery (Lv 2) | Ranged 50 | All | Combat | Grants an additional attack when equipped with a rifle. | - | - | No |
| Rifle | 2 | Rifle Proficiency (Lv 1) | - | All | Combat | Grants the ability to equip tier 1 Rifles. | - | - | No |
| Rifle | 2 | Rifle Proficiency (Lv 2) | Ranged 10 | All | Combat | Grants the ability to equip tier 2 Rifles. | - | - | No |
| Rifle | 2 | Rifle Proficiency (Lv 3) | Ranged 20 | All | Combat | Grants the ability to equip tier 3 Rifles. | - | - | No |
| Rifle | 2 | Rifle Proficiency (Lv 4) | Ranged 30 | All | Combat | Grants the ability to equip tier 4 Rifles. | - | - | No |
| Rifle | 2 | Rifle Proficiency (Lv 5) | Ranged 40 | All | Combat | Grants the ability to equip tier 5 Rifles. | - | - | No |
| Rifle | 3 | Tranquilizer Shot I | Ranged 15 | Standard | Combat | Your next attack will tranquilize your target for up to 12 seconds. Damage will break the effect prematurely. | - | 60 seconds | No |
| Rifle | 3 | Tranquilizer Shot II | Ranged 30 | Standard | Combat | Your next attack will tranquilize your target for up to 24 seconds. Damage will break the effect prematurely. | - | 60 seconds | No |
| Rifle | 3 | Tranquilizer Shot III | Ranged 45 | Standard | Combat | Your next attack will tranquilize up to three creatures in a cone for up to 12 seconds. Damage will break the effect prematurely. | - | 300 seconds | No |
| Rifle | 3 | Weapon Focus - Rifles (Lv 1) | Ranged 5 | All | Combat | Your accuracy with rifles is increased by 5. | - | - | No |
| Rifle | 4 | Weapon Focus - Rifles (Lv 2) | Ranged 15 | All | Combat | Your base damage with rifles is increased by 2 DMG. | - | - | No |
¶ Throwing |
|||||||||
| Throwing | 3 | Explosive Toss I | Ranged 15 | Standard | Combat | Your next attack damages up to 3 creatures within 3 meters of your target for 8 DMG. | 0.5 seconds | 30 seconds | No |
| Throwing | 3 | Explosive Toss II | Ranged 30 | Standard | Combat | Your next attack damages up to 3 creatures within 3 meters of your target for 16 DMG. | 0.5 seconds | 30 seconds | No |
| Throwing | 3 | Explosive Toss III | Ranged 45 | Standard | Combat | Your next attack damages up to 3 creatures within 3 meters of your target for 26 DMG. | 0.5 seconds | 30 seconds | No |
| Throwing | 3 | Improved Critical - Throwing Weapons (Lv 1) | Ranged 25 | All | Combat | Improves the chance to critically hit with throwing weapons by 5%. | - | - | No |
| Throwing | 2 | Piercing Toss I | Ranged 5 | Standard | Combat | Your next attack deals an additional 12 DMG and has a 10DC reflex check to inflict Bleed for 30 seconds. | 0.5 seconds | 60 seconds | No |
| Throwing | 3 | Piercing Toss II | Ranged 20 | Standard | Combat | Your next attack deals an additional 21 DMG and has a 15DC reflex check to inflict Bleed for 1 minute. | 0.5 seconds | 60 seconds | No |
| Throwing | 3 | Piercing Toss III | Ranged 35 | Standard | Combat | Your next attack deals an additional 34 DMG and has a 20DC reflex check to inflict Bleed for 1 minute. | 0.5 seconds | 60 seconds | No |
| Throwing | 8 | Throwing Weapon Mastery (Lv 1) | Ranged 25 | All | Combat | Grants an additional attack when equipped with a Throwing Weapon. | - | - | No |
| Throwing | 8 | Throwing Weapon Mastery (Lv 2) | Ranged 50 | All | Combat | Grants an additional attack when equipped with a Throwing Weapon. | - | - | No |
| Throwing | 2 | Throwing Weapon Proficiency (Lv 1) | - | All | Combat | Grants the ability to equip tier 1 Throwing Weapons. | - | - | No |
| Throwing | 2 | Throwing Weapon Proficiency (Lv 2) | Ranged 10 | All | Combat | Grants the ability to equip tier 2 Throwing Weapons. | - | - | No |
| Throwing | 2 | Throwing Weapon Proficiency (Lv 3) | Ranged 20 | All | Combat | Grants the ability to equip tier 3 Throwing Weapons. | - | - | No |
| Throwing | 2 | Throwing Weapon Proficiency (Lv 4) | Ranged 30 | All | Combat | Grants the ability to equip tier 4 Throwing Weapons. | - | - | No |
| Throwing | 2 | Throwing Weapon Proficiency (Lv 5) | Ranged 40 | All | Combat | Grants the ability to equip tier 5 Throwing Weapons. | - | - | No |
| Throwing | 3 | Weapon Focus - Throwing Weapons (Lv 1) | Ranged 5 | All | Combat | Your accuracy with throwing weapons is increased by 5. | - | - | No |
| Throwing | 4 | Weapon Focus - Throwing Weapons (Lv 2) | Ranged 15 | All | Combat | Your base damage with throwing weapons is increased by 2 DMG. | - | - | No |