Other perk pages in this area: Armor · One-Handed · Two-Handed · Ranged · Force · Beast Mastery · General Perks
Ability to fight using katars and staves in combat.
| Style | SP Price | Perk Name | Skill Reqs. | Char. Type | Type | Description | Casting Time | Cooldown Time | Additional Requirements |
|---|---|---|---|---|---|---|---|---|---|
¶ General |
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| General | 3 | Chi I | Martial Arts 5 | All | Combat | Restores your HP by a base amount of 45 points. [Cross Skill] | 1 seconds | 180 seconds | No |
| General | 4 | Chi II | Martial Arts 25 | Standard | Combat | Restores your HP by a base amount of 115 points. [Cross Skill] | 2 seconds | 180 seconds | No |
| General | 4 | Chi III | Martial Arts 40 | Standard | Combat | Restores your HP by a base amount of 170 points. [Cross Skill] | 3 seconds | 180 seconds | No |
| General | 4 | Furor | Martial Arts 25 | Standard | Combat | Grants an additional attack to the user for one minute. [Cross Skill] | 3 seconds | 180 seconds | No |
| General | 5 | Inner Strength (Lv 1) | Martial Arts 35 | Standard | Combat | Improves critical chance by 5%. [Cross Skill] | - | - | No |
| General | 6 | Inner Strength (Lv 2) | Martial Arts 45 | Standard | Combat | Improves critical chance by 10%. [Cross Skill] | - | - | No |
| General | 3 | Knockdown | Martial Arts 15 | All | Combat | Your next attack has a 15DC fortitude check to inflict knockdown on your target for 4 seconds. [Cross Skill] | - | 60 seconds | No |
¶ Katars |
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| Katars | 3 | Electric Fist I | Martial Arts 15 | Standard | Combat | Your next attack deals an additional 8 DMG and has a 10DC reflex check to inflict Shock for 30 seconds. | - | 30 seconds | No |
| Katars | 3 | Electric Fist II | Martial Arts 30 | Standard | Combat | Your next attack deals an additional 17 DMG and has a 15DC reflex check to inflict Shock for 1 minute. | - | 30 seconds | No |
| Katars | 3 | Electric Fist III | Martial Arts 45 | Standard | Combat | Your next attack deals an additional 24 DMG and has a 20DC reflex check to inflict Shock for 1 minute. | - | 30 seconds | No |
| Katars | 3 | Improved Critical - Katars (Lv 1) | Martial Arts 25 | All | Combat | Improves the chance to critically hit with katars by 5%. | - | - | No |
| Katars | 8 | Katar Mastery (Lv 1) | Martial Arts 25 | All | Combat | Grants an additional attack when equipped with a Katars. | - | - | No |
| Katars | 8 | Katar Mastery (Lv 2) | Martial Arts 50 | All | Combat | Grants an additional attack when equipped with a Katars. | - | - | No |
| Katars | 2 | Katar Proficiency (Lv 1) | - | All | Combat | Grants the ability to equip tier 1 Katars. | - | - | No |
| Katars | 2 | Katar Proficiency (Lv 2) | Martial Arts 10 | All | Combat | Grants the ability to equip tier 2 Katars. | - | - | No |
| Katars | 2 | Katar Proficiency (Lv 3) | Martial Arts 20 | All | Combat | Grants the ability to equip tier 3 Katars. | - | - | No |
| Katars | 2 | Katar Proficiency (Lv 4) | Martial Arts 30 | All | Combat | Grants the ability to equip tier 4 Katars. | - | - | No |
| Katars | 2 | Katar Proficiency (Lv 5) | Martial Arts 40 | All | Combat | Grants the ability to equip tier 5 Katars. | - | - | No |
| Katars | 2 | Striking Cobra I | Martial Arts 5 | Standard | Combat | Your next attack deals an additional 6 DMG and has a 10DC reflex check to inflict Poison for 30 seconds. | - | 60 seconds | No |
| Katars | 3 | Striking Cobra II | Martial Arts 20 | Standard | Combat | Your next attack deals an additional 15 DMG and has a 15DC reflex check to inflict Poison for 1 minute. | - | 60 seconds | No |
| Katars | 3 | Striking Cobra III | Martial Arts 35 | Standard | Combat | Your next attack deals an additional 22 DMG and has a 20DC reflex check to inflict Poison for 1 minute. | - | 60 seconds | No |
| Katars | 3 | Weapon Focus - Katars (Lv 1) | Martial Arts 5 | All | Combat | Your accuracy with katars is increased by 5. | - | - | No |
| Katars | 4 | Weapon Focus - Katars (Lv 2) | Martial Arts 15 | All | Combat | Your base damage with katars is increased by 2 DMG. | - | - | No |
¶ Staff |
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| Staff | 1 | Crushing Style (Lv 1) | - | All | Combat | Your attacks with a staff now gain a DMG bonus equal to your MGT modifier. In addition, your critical chance is raised by 15%. | - | - | Cannot have perk: Flurry Style |
| Staff | 4 | Crushing Style (Lv 2) | Martial Arts 35 | All | Combat | Your MGT DMG bonus is increased to twice your MGT modifier, and critical chance is increased by a further 15%. | - | - | No |
| Staff | 1 | Flurry Style (Lv 1) | - | All | Combat | Your staff attacks now use Agility for accuracy and Perception for damage. In addition, you gain an additional attack with staves, but all staff attacks are made with a -10% to-hit penalty. | - | - | Cannot have perk: Crushing Style |
| Staff | 4 | Flurry Style (Lv 2) | Martial Arts 35 | All | Combat | You gain an additional attack with staves, and no longer suffer a to-hit penalty for attacks made with staves. | - | - | No |
| Staff | 3 | Improved Critical - Staves (Lv 1) | Martial Arts 25 | All | Combat | Improves the chance to critically hit with staves by 5%. | - | - | No |
| Staff | 3 | Leg Sweep I | Martial Arts 5 | Standard | Combat | Your next attack deals an additional 4 DMG and has a 5DC reflex check to inflict knockdown on your target for 6 seconds. | - | 30 seconds | No |
| Staff | 3 | Leg Sweep II | Martial Arts 20 | Standard | Combat | Your next attack deals an additional 13 DMG and has a 8DC reflex check to inflict knockdown on your target for 6 seconds. | - | 30 seconds | No |
| Staff | 3 | Leg Sweep III | Martial Arts 35 | Standard | Combat | Your next attack deals an additional 20 DMG and has a 10DC reflex check to inflict knockdown on your target for 6 seconds. | - | 30 seconds | No |
| Staff | 2 | Slam I | Martial Arts 15 | Standard | Combat | Your next attack deals an additional 6 DMG and has a 10DC fortitude check to inflict Blindness for 12 seconds. | - | 30 seconds | No |
| Staff | 3 | Slam II | Martial Arts 30 | Standard | Combat | Your next attack deals an additional 15 DMG and has a 15DC fortitude check to inflict Blindness for 12 seconds. | - | 30 seconds | No |
| Staff | 3 | Slam III | Martial Arts 45 | Standard | Combat | Your next attack deals an additional 22 DMG and has a 20DC fortitude check to inflict Blindness for 12 seconds. | - | 30 seconds | No |
| Staff | 8 | Staff Mastery (Lv 1) | Martial Arts 25 | All | Combat | Grants an additional attack when equipped with a Staff. | - | - | No |
| Staff | 8 | Staff Mastery (Lv 2) | Martial Arts 50 | All | Combat | Grants an additional attack when equipped with a Staff. | - | - | No |
| Staff | 2 | Staff Proficiency (Lv 1) | - | All | Combat | Grants the ability to equip tier 1 Staves. | - | - | No |
| Staff | 2 | Staff Proficiency (Lv 2) | Martial Arts 10 | All | Combat | Grants the ability to equip tier 2 Staves. | - | - | No |
| Staff | 2 | Staff Proficiency (Lv 3) | Martial Arts 20 | All | Combat | Grants the ability to equip tier 3 Staves. | - | - | No |
| Staff | 2 | Staff Proficiency (Lv 4) | Martial Arts 30 | All | Combat | Grants the ability to equip tier 4 Staves. | - | - | No |
| Staff | 2 | Staff Proficiency (Lv 5) | Martial Arts 40 | All | Combat | Grants the ability to equip tier 5 Staves. | - | - | No |
| Staff | 3 | Weapon Focus - Staves (Lv 1) | Martial Arts 5 | All | Combat | Your accuracy with staves is increased by 5. | - | - | No |
| Staff | 4 | Weapon Focus - Staves (Lv 2) | Martial Arts 15 | All | Combat | Your base damage with staves is increased by 2 DMG. | - | - | No |