SWLOR routes player chat through custom logic for emotes, languages, ranges, and scoped Comms. See the Player Guide communication article for the full current reference, including private names, public descriptions, introductions, notes, and settings.
Text after // or (( is treated as OOC and is not translated through the language system.
Dead characters cannot send normal chat unless the line starts with / (commands).
The Shout channel is disabled for players. DMs can still use it for server-wide messages. Use scoped Comms for in-character radio-style communication.
Interact with a HoloNet terminal placeable to open a UI, type a broadcast (up to 600 characters), and pay 2,500 credits to send it. When configured on the server, the same submission can forward to a Discord webhook; online players also see a colored broadcast line in game. If the webhook URL is not configured, the UI reports an error and the broadcast does not go out.
Open HoloCom from the Character Sheet to call another available online player. HoloCom cannot be used in space, and both participants are immobilized while a connected call is active. Unanswered attempts time out.
HoloCom is a directed call system between characters (voice/chat routing to a hologram stand-in). Use /endcall to end an active call, cancel a ringing attempt, or clear stuck state (also listed under Chat commands). HoloCom state is cleaned up on death and disconnect.
Your descriptor is the short gray public description shown to players who have not labeled your presented identity. For your normal identity, deactivate any disguise, type /name A Weathered Human (using your own description), and click your own character when the target cursor appears. Do not type angle brackets. This changes your normal descriptor, not your real character name or examine biography. Use up to 64 characters and no color codes.
Each disguise has its own descriptor: open Disguises, select the identity, edit Public Description, and click Save. Its private slot label is only for organizing your disguises. Self-targeted /name changes your normal descriptor even while disguised; it does not replace the active disguise's Public Description. Other players keep their private labels and see the descriptor in brackets by default. See the Disguises guide for examples.
Send-to-DM uses the DM channel and echoes locally. Typing indicators can appear when the chat bar is focused. See Chat commands for slash commands, languages, and macros.
Server rules may restrict how communication tools are used in PvP or cross-region RP; see the official rules and Staff rulings as applicable.