Player Guide > Combat
HP, FP, STM, hit chance, damage, defenses, resistances, deflection, guard, and character-sheet stats.
HP is health. FP fuels Force abilities. STM fuels non-Force abilities. The Character Sheet shows your current and maximum values.
Accuracy is compared against Evasion to decide whether an attack lands. Final hit chance is clamped between 20 and 95 percent, so very high or very low stats still leave uncertainty.
Physical attacks use Physical DEF and Force attacks use Force DEF; higher defense is better. Fire, poison, electrical, and ice use matching resistances. Sonic has no dedicated resistance. For percentage damage-taken modifiers, lower values are better.
Mind, Mobility, Trauma, and Disruption resistance protect against matching categories of harmful status effects. The relevant resistance is shown by the effect or ability when applicable.
Critical Rate raises your chance to critically hit, while Critical Damage makes critical hits stronger. The target's Vitality can affect the final critical chance.
Melee Deflection can negate hostile melee weapon auto-attacks, and Ranged Deflection can negate hostile ranged weapon auto-attacks. Both require a weapon and no shield. Shield Deflection covers both melee and ranged weapon auto-attacks and completely replaces weapon deflection while a shield is equipped; the chances never stack or roll in sequence. Deflection does not work against activated combat abilities or Force powers. Each incoming weapon auto-attack gets its own deflection attempt, including both hands when dual wielding. Guard is a separate damage-stage outcome that reduces incoming physical damage by 20 to 55 percent and increases enmity.
Combat Readiness increases activated ability damage, healing, and temporary HP. It does not reduce cooldowns.
Your Accuracy was checked against the target's Evasion, and final hit chance is always between 20 and 95 percent.
Physical DEF helps against physical attacks, Force DEF helps against Force attacks, and resistances help against matching elemental or status types.
No. Deflection can stop a hostile weapon auto-attack from landing, while Guard reduces physical damage after the hit.
No. Combat Readiness improves activated ability damage, healing, and temporary HP.