This guide contains the same articles and quick answers as the in-game Player Guide. Press B in game, or open the Character Sheet with C and choose Guide. Browse the topics below or search the wiki for a topic, combat style, or question.
Gameplay Overview · Quick Start Guide
- Common Questions — Start here
Start here for progression, recovery, combat, crafting, travel, companions, quests, communication, and essential windows.
- Skills — Skill XP, SP, AP
Skill XP, SP, AP, XP debt, Social XP bonuses, and the 400-rank limit.
- Skill Decay — Locks and 400-rank limit
What can decay, what locking does, and why decay can affect perks.
- XP Debt — Why XP may not apply
Why earned skill XP may pay debt before raising a skill.
- Death & Recovery — Respawn and rest
Death, respawn, medical registration, XP debt, subdual, and resting.
- Communication — Chat and tools
Talk ranges, scoped comms, HoloCom calls, disabled Shout, HoloNet broadcasts, names, emotes, languages, notes, and settings.
- Disguises — Alternate identities
Setting descriptors with /name and Public Description, separate identities, activation cooldowns, retirement, restoration, and permanent wiping.
- Perks — SP prices and requirements
Perk ranks, SP prices, requirements, colors, Force Affinity, beast perks, and granted effects.
- Perk Refunds — Tokens and wait time
Manual refunds, token use, wait time, beast refunds, and automatic decay refunds.
- Training Store — XP store and tokens
Available RP XP, exact tome prices, refund currencies, Cantina discounts, Kyber Tokens, and lightsaber construction.
- Force Affinity — Light, Dark, and Universal powers
How Light, Dark, and Universal Force powers change - and are changed by - your affinity.
- Abilities — FP, STM, recast
Ability descriptions, FP, STM, cooldowns, and perk-granted active abilities.
- Mimicry & Techniques — Learn enemy techniques
Learning creature techniques, individual rank requirements, learning chance, analyzer upgrades, and technique slots.
- Combat Basics — Damage and defenses
HP, FP, STM, hit chance, damage, defenses, resistances, deflection, guard, and character-sheet stats.
- Control & Harmful Effects — Control and debuff synergies
Complete control and harmful status lists, hard crowd control, cleansing, and Staff - Crusher / Spear - Disabler synergies.
- Attributes — AP choices and effects
Current attribute effects for AP choices and combat stats.
- Rebuilds — Full and AP rebuilds
Full rebuilds, AP rebuilds, tokens, and what each option changes.
- Espionage — Stealth, locks, poisons, traps
Standard-character infiltration, slicing, poisoncraft, trapcraft, and how Espionage XP is earned.
- Crafting — Recipes and refining
Recipes, CP actions, quality, durability, enhancements, failure risks, blueprint research, and refining.
- Gathering & Fishing — Resources and fishing
Harvesters, scavenging, refining links, fishing rods, bait, and gathering-skill progression.
- Beasts & Stables — Taming and pets
Taming, stable capacity, companion limits, beast XP and perks, food, revival, eggs, DNA, and incubation.
- Droids — Build and program droids
Assembly parts, controllers, activation requirements, companion limits, appearance, AI instructions, and cooldowns.
- Quests & Key Items — Quests and unlocks
Active quests, objectives, abandoning, rewards, key items, achievements, guild tasks, and player contracts.
- Quest Contracts — Player-posted item jobs
Publishing player jobs, item objectives, escrow, posting fees, acceptance, turn-in, expiration, and deliveries.
- Guilds & Citizenship — Guild work and civic life
Open guilds, rotating tasks, Guild Points and ranks, city registration, taxes, upgrades, and elections.
- Housing & Markets — Homes and trading
Apartments, leases, permissions, storage, banks, markets, listings, taxes, and tills.
- Travel & Navigation — Shuttles and taxis
CZ-220 orientation, scheduled starport flights, tickets and refunds, persistent transit, and local taxi routes.
- Ships & Space — Ships and modules
Ship deeds, registration, boarding, piloting, permissions, modules, targeting, repairs, shields, hull, and capacitor.
- Useful Windows — Guide and sheet
The main windows and shortcuts new players commonly need.
- Armor Combat Styles — Armor
Choose Armor perks for enemy control, defensive options, or weapon use.
- Beast Mastery Combat Styles — Beast Mastery
Choose Beast combat perks to shape your active beast's commands, attacks, and defenses.
- Devices Combat Styles — Devices
Choose device perks for explosives, deployed fields, automated beacons, or ally support.
- Espionage Combat Styles — Espionage
Choose between evasive repositioning and delayed traps in the Espionage combat trees.
- First Aid Combat Styles — First Aid
Choose First Aid perks to heal allies, clear conditions, or prepare with combat consumables.
- Force Combat Styles — Force
Choose Force powers for hostile control, healing, protection, or movement to an ally.
- Heavy Vibroblade Combat Styles — Heavy Vibroblade
Choose Heavy Vibroblade for self-recovery through attacks or for defense and control that draw enemy attention.
- Katar Combat Styles — Katar
Choose Katar for Guard-based counterattacks and ally protection, or for attacks that hinder a target.
- Leadership Combat Styles — Leadership
Choose Leadership perks to bolster allies or improve nearby party attacks.
- Lightsaber Combat Styles — Lightsaber
Choose Lightsaber for strikes that weaken enemy defenses or for wards that protect an ally.
- Mimicry Combat Styles — Mimicry
Mimicry gives you combat actions learned from creatures you have analyzed.
- Pistol Combat Styles — Pistol
Choose Pistol for shots that reward changing targets or disrupt opponents.
- Rifle Combat Styles — Rifle
Choose Rifle for shots that reward careful timing or suppress enemy evasion and movement.
- Saberstaff Combat Styles — Saberstaff
Choose Saberstaff for attacks with resource or defensive benefits, or for repeated strikes against nearby enemies.
- Spear Combat Styles — Spear
Choose Spear for attacks that interrupt or burden a target, or for evasion and positional bonuses.
- Staff Combat Styles — Staff
Choose Staff for extra pressure on controlled targets or for attacks that disorient and knock down.
- Throwing Combat Styles — Throwing
Choose Throwing for hindering attacks or explosive area damage.
- Twin Blade Combat Styles — Twin Blade
Choose Twin Blade for repeated attacks that build momentum or spread bleeding.
- Vibroblade Combat Styles — Vibroblade
Choose Vibroblade for attacks that scale with defense and draw enemy attention, or for nearby area damage.
- Vibroknife Combat Styles — Vibroknife
Choose Vibroknife for attacks that exploit Exposed targets or extend Venom and Infection.