Other perk pages in this area: First Aid · Leadership · Piloting
Ability to use grenades, bombs, and other electronics.
| Style | SP Price | Perk Name | Skill Reqs. | Char. Type | Type | Description | Casting Time | Cooldown Time | Additional Requirements |
|---|---|---|---|---|---|---|---|---|---|
¶ Devices |
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| Devices | 2 | Adhesive Grenade I | Devices 25 | Standard | Combat | Inflicts slow on all enemies within range of explosion for 4 seconds. Consumes explosives on use. | 2 seconds | 24 seconds | No |
| Devices | 3 | Adhesive Grenade II | Devices 40 | Standard | Combat | Inflicts slow on all enemies within range of explosion for 6 seconds. Also has an 8DC fortitude check to inflict immobilize instead. Consumes explosives on use. | 2 seconds | 24 seconds | No |
| Devices | 3 | Adhesive Grenade III | Devices 50 | Standard | Combat | Inflicts slow on all enemies within range of explosion for 8 seconds. Also has a 12DC fortitude check to inflict immobilize instead. Consumes explosives on use. | 2 seconds | 24 seconds | No |
| Devices | 2 | Concussion Grenade I | Devices 5 | Standard | Combat | Deals electrical DMG equal to your Perception Score to all creatures within range of explosion. Consumes explosives on use. | 1 seconds | 24 seconds | No |
| Devices | 3 | Concussion Grenade II | Devices 30 | Standard | Combat | Deals 15 electrical DMG, scaling with your Perception Score, to all creatures within range of explosion. Also has an 8DC reflex check to inflict Knockdown for 3 seconds. Consumes explosives on use. | 2 seconds | 24 seconds | No |
| Devices | 3 | Concussion Grenade III | Devices 45 | Standard | Combat | Deals 30 electrical DMG, scaling with your Perception Score, to all creatures within range of explosion. Also has a 12DC reflex check to inflict Knockdown for 3 seconds. Consumes explosives on use. | 2 seconds | 24 seconds | No |
| Devices | 2 | Deflector Shield I | Devices 20 | Standard | Combat | Grants temporary hit points to the user for a short period of time. | 3 seconds | 600 seconds | No |
| Devices | 3 | Deflector Shield II | Devices 35 | Standard | Combat | Grants temporary hit points to the user for a short period of time. | 3 seconds | 600 seconds | No |
| Devices | 3 | Deflector Shield III | Devices 45 | Standard | Combat | Grants temporary hit points to the user and all nearby party members for a short period of time. | 3 seconds | 600 seconds | No |
| Devices | 1 | Demolition Expert (Lv 1) | Devices 10 | Standard | Combat | 10% chance to use a Devices ability without consuming explosives. | - | - | No |
| Devices | 2 | Demolition Expert (Lv 2) | Devices 25 | Standard | Combat | 20% chance to use a Devices ability without consuming explosives. | - | - | No |
| Devices | 3 | Demolition Expert (Lv 3) | Devices 40 | Standard | Combat | 30% chance to use a Devices ability without consuming explosives. | - | - | No |
| Devices | 2 | Flamethrower I | Devices 5 | Standard | Combat | Deals fire DMG equal to your Perception Score to all targets within a cone in front of the user. | 2 seconds | 12 seconds | No |
| Devices | 3 | Flamethrower II | Devices 20 | Standard | Combat | Deals 20 fire DMG, scaling with your Perception Score, to all targets within a cone in front of the user. Also has an 8DC reflex check to inflict Burning. | 2 seconds | 12 seconds | No |
| Devices | 3 | Flamethrower III | Devices 40 | Standard | Combat | Deals 40 fire DMG, scaling with your Perception Score, to all targets within a cone in front of the user. Also has a 12DC reflex check to inflict Burning. | 2 seconds | 12 seconds | No |
| Devices | 2 | Flashbang Grenade I | Devices 10 | Standard | Combat | Reduces Accuracy by 10 on all enemies within range of explosion for 20 seconds. Consumes explosives on use. | 2 seconds | 24 seconds | No |
| Devices | 3 | Flashbang Grenade II | Devices 30 | Standard | Combat | Reduces Accuracy by 20 on all enemies within range of explosion for 20 seconds. Consumes explosives on use. | 2 seconds | 24 seconds | No |
| Devices | 3 | Flashbang Grenade III | Devices 45 | Standard | Combat | Reduces Accuracy by 30 on all enemies within range of explosion for 20 seconds. Consumes explosives on use. | 2 seconds | 24 seconds | No |
| Devices | 2 | Frag Grenade I | - | Standard | Combat | Deals fire DMG equal to your Perception Score to all creatures within range of explosion. Consumes explosives on use. | 2 seconds | 12 seconds | No |
| Devices | 3 | Frag Grenade II | Devices 15 | Standard | Combat | Deals 20 fire DMG, scaling with your Perception Score, to all creatures within range of explosion. Also has an 8DC reflex check to inflict Bleeding. Consumes explosives on use. | 2 seconds | 12 seconds | No |
| Devices | 3 | Frag Grenade III | Devices 35 | Standard | Combat | Deals 40 fire DMG, scaling with your Perception Score, to all creatures within range of explosion. Also has a 12DC reflex check to inflict Bleeding. Consumes explosives on use. | 2 seconds | 12 seconds | No |
| Devices | 2 | Gas Bomb I | Devices 16 | Standard | Combat | Creates a poison field at the explosion site, dealing 4 poison DMG, scaling with your Perception Score, to all creatures who enter the area of effect for 18 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 3 | Gas Bomb II | Devices 34 | Standard | Combat | Creates a poison field at the explosion site, dealing 12 poison DMG, scaling with your Perception Score, to all creatures who enter the area of effect for 30 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 3 | Gas Bomb III | Devices 46 | Standard | Combat | Creates a poison field at the explosion site, dealing 16 poison DMG, scaling with your Perception Score, to all creatures who enter the area of effect for 48 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 2 | Incendiary Bomb I | Devices 13 | Standard | Combat | Creates a fire field at the explosion site, dealing 4 fire DMG, scaling with your Perception Score, to all creatures who enter the area of effect for 20 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 3 | Incendiary Bomb II | Devices 33 | Standard | Combat | Creates a fire field at the explosion site, dealing 10 fire DMG, scaling with your Perception Score, to all creatures who enter the area of effect for 40 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 3 | Incendiary Bomb III | Devices 43 | Standard | Combat | Creates a fire field at the explosion site, dealing 16 fire DMG, scaling with your Perception Score, to all creatures who enter the area of effect for 60 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 2 | Ion Grenade I | Devices 5 | Standard | Combat | Deals electrical DMG equal to your Perception Score to all enemies within range of explosion. Deals bonus damage to droids. Consumes explosives on use. | 2 seconds | 12 seconds | No |
| Devices | 3 | Ion Grenade II | Devices 20 | Standard | Combat | Deals 8 electrical DMG, scaling with your Perception Score, to all enemies within range of explosion. Deals bonus damage to droids. Also has a 10DC fortitude check to inflict stun to droids for 6 seconds. Consumes explosives on use. | 2 seconds | 12 seconds | No |
| Devices | 3 | Ion Grenade III | Devices 35 | Standard | Combat | Deals 14 electrical DMG, scaling with your Perception Score, to all enemies within range of explosion. Deals bonus damage to droids. Also has a 14DC fortitude check to inflict stun to droids for 6 seconds. Consumes explosives on use. | 2 seconds | 12 seconds | No |
| Devices | 2 | Kolto Bomb I | Devices 10 | Standard | Combat | Creates a Kolto field at the explosion site, granting 4 HP regeneration to all creatures who enter the area of effect for 20 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 3 | Kolto Bomb II | Devices 24 | Standard | Combat | Creates a Kolto field at the explosion site, granting 12 HP regeneration to all creatures who enter the area of effect for 40 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 3 | Kolto Bomb III | Devices 44 | Standard | Combat | Creates a Kolto field at the explosion site, granting 20 HP regeneration to all creatures who enter the area of effect for 60 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 2 | Kolto Grenade I | Devices 4 | Standard | Combat | Grants 6 HP regeneration to all party members within range of explosion for 45 seconds. Consumes explosives on use. | 1 seconds | 30 seconds | No |
| Devices | 3 | Kolto Grenade II | Devices 25 | Standard | Combat | Grants 14 HP regeneration to all party members within range of explosion for 45 seconds. Consumes explosives on use. | 1 seconds | 30 seconds | No |
| Devices | 3 | Kolto Grenade III | Devices 40 | Standard | Combat | Grants 24 HP regeneration to all party members within range of explosion for 45 seconds. Consumes explosives on use. | 1 seconds | 30 seconds | No |
| Devices | 2 | Smoke Bomb I | Devices 8 | Standard | Combat | Creates a smokescreen at the explosion site, granting invisibility to all creatures who enter the area of effect for 20 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 3 | Smoke Bomb II | Devices 28 | Standard | Combat | Creates a smokescreen at the explosion site, granting invisibility to all creatures who enter the area of effect for 40 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 3 | Smoke Bomb III | Devices 48 | Standard | Combat | Creates a smokescreen at the explosion site, granting invisibility to all creatures who enter the area of effect for 60 seconds. Consumes explosives on use. | 3 seconds | 60 seconds | No |
| Devices | 2 | Stealth Generator I | Devices 15 | Standard | Combat | Grants invisibility to the user for 30 seconds. | 2 seconds | 360 seconds | No |
| Devices | 3 | Stealth Generator II | Devices 30 | Standard | Combat | Grants invisibility to the user for 60 seconds. | 2 seconds | 360 seconds | No |
| Devices | 3 | Stealth Generator III | Devices 45 | Standard | Combat | Grants invisibility to the user for 2 minutes. | 2 seconds | 360 seconds | No |
| Devices | 2 | Wrist Rocket I | Devices 10 | Standard | Combat | Inflicts fire DMG equal to your Perception Score to a single target. | 0.5 seconds | 24 seconds | No |
| Devices | 3 | Wrist Rocket II | Devices 25 | Standard | Combat | Inflicts 25 fire DMG, scaling with your Perception Score, to a single target. Also has an 8DC fortitude check to inflict Knockdown for 3 seconds. | 0.5 seconds | 24 seconds | No |
| Devices | 3 | Wrist Rocket III | Devices 40 | Standard | Combat | Inflicts 50 fire DMG, scaling with your Perception Score, to a single target. Also has a 12DC fortitude check to inflict Knockdown for 3 seconds. | 0.5 seconds | 24 seconds | No |