With many custom mechanics, character creation on SWLOR is quite different from normal NWN. As of the summer of 2022, it's also been substantially overhauled, so older players coming back will find things aren't quite the same as they used to be.
In summary:
The most important decision you make during creation is whether your character is Force Sensitive or not.
This decision will determine what Perks your character can buy. For example, all Force powers are only available to Force Sensitive characters. The ability to use stims, as well as the top end of other skill trees, are only available to Standard characters.
Of course, many perks are available to both - so both Force Sensitive and Standard characters can use med kits and vibroblades, for example.
SWLOR supports a wide range of species from the Star Wars universe.
All species come with a number of appearance options. Use of the in-game Appearance editor (accessed from your character sheet) will allow you to tweak and customize to your heart's content, so don't feel the need to get your look perfect in the first hour of play.
As of the rebuild during the summer of 2022, there are no more built-in racial advantages when it comes to attributes. Instead, every character gets a +1 to put into an attribute of their choice.
SWLOR has 6 attributes.
All six attributes affect various abilities and game events. For your first character, it's probably a good idea to read the Combat Guide to get a feel for which attributes you want to prioritise. You can also read the SWLOR Design Bible for details on how the mechanics of the server are setup.
All attributes start at 10.
You have the usual 30 points to spend on increasing your attributes. Each point of raised attribute costs 2 points. Most people choose a 16/16/13/10/10/10 distribution for their build, depending on what they want to do. Consult the Build Guide character-creation for specifics.
Characters have 40 HP plus 40 HP for each positive point of VIT modifier, plus equipment bonuses and temporary bonuses from abilities. So VIT makes a significant difference to your overall HP pool. VIT also improves the regen rate of HP when resting - 1 + VIT mod HP recovered per round.
Vitality also increases your max STM (stamina) and FP (force points). However, regeneration of STM during resting is influenced by PER, and regeneration of FP during resting is influences by WIL. In both cases, 1 + half your modifier per round.
Perks define your character's abilities. There are two types of perk.
One of the very first things you'll want to do when you roll up a new character is assign some or all of your 10 initial Perk points. Hit C to access the character sheet and hit the Perks button to pull up the Perks window.
You can sort Perks by category. It's a good idea to give yourself proficiency in at least one type of weapon, tunics or breastplates and maybe some other armour types, the Med Kit ability under First Aid and, if you're a Force Sensitive character, the Force Push perk. Almost everyone also takes the first level of Dedication under the Leadership tree, for faster XP gain.
Every time you gain a rank in a skill, you gain an additional perk point (up to a maximimum of 300 additional Perk points). There are ways to reset perks in game later if you take something you later regret.