Every character has a start and an end to their story. The start is self explanatory, with you arriving on CZ-220 at the start of your character's career on this server. The end is more nebulous. It may be a final climactic moment, or a slow fade away into the background as time and interest for them fade away. It may be something you opted for yourself, or it may be something that the DM team decided was appropriate for your character given their circumstances.
Character Retirement Packages are intended to ensure that players see permadeath/character retirement as a result of in-character circumstances, and not as an out-of-character punishment. Intended to avoid stagnation and to promote players joining the server with fresh concepts without worrying overmuch about the early game grind.
Any character retired is a final decision. A retired character cannot be brought back without approval from the DM team. This is true whether or not the DM team was the one to enforce the retirement. This is true whether it was a death or simply your PC leaving, and its unlikely to be approved without very good reason. The purpose of character retirement is to avoid stagnation, and resurfacing old characters is contrary to that.
When you want to retire a character, feel free to open a ticket requesting they be retired. You will be asked to provide a screenshot of your in-game character sheet (the NUI window, not the login screen one), and asked generally what you want out of it.
It is also required that the PC you are retiring have been around for a minimum of three months, be established in RP, and be above level 250. The final decision on if a character is able to provide these bonuses on retirement rests with the DM team.
The basic perks of character retirement is receiving 250 SP on a new PC. This avoids the majority of the grind to 350 without removing the need to visit multiple planets entirely.
You also can start pursuing Masteries right away associated with any skill you have level 50 in. Further, your first 3 masteries take only 1 week to master. These quick masteries do not stack with perks from any future ranks you may later achieve in a faction, such as Jedi Padawan or Knight.
You can request to start at the rank of Padawan (Jedi), Acolyte (Sith), Sergeant (Republic/Empire), Chief Petty Officer (Republic/Empire), Made Man (Hutts), Specialist (Czerka, Corporate), Sergeant (Czerka, Rangers), or Verd (Mandalorians). The DM team will work with you on your concept and make a final decision on if this will be allowed. It will be expected if you join a faction at a higher rank that you are loyal and committed to the wellbeing of the faction, and do not use your rank to lord over other players. It is to help you skip past some of the starting RP and grind, but it is also important that you are mindful to the enjoyment of your fellow players. If you betray your faction or your PC turns into a poor fit for it, a prompt expulsion or demotion is likely.
Finally, you receive 100,000 credits.
Your first option, in addition to the Base Perks, is to receive the following:
Your second option is to instantly start the game with two masteries already learned, and as usual 3 7 day mastery slots. Further, the DM team will be far more open to requests to learn special skills. Certain skills, like Psychometry, are still unlikely to be approved. Special skills tend only to be one per character.
It is an option, mainly if you have other players joining in your concept, to receive a capital ship. The size of the capital ship depends on your concept and your faction strength, and what the DM team feels is thematically appropriate and narratively good for the server. Typically a Corvette is what you will receive but larger ship classes are possible, with a Cruiser being entirely possible for a decent sized faction concept many players are all joining in on together. If you choose this option, then once the given ship class is added in-game as an actual usable item, you will receive said ship to use freely.
Players are also encouraged to join each other in creating factions. The aforementioned 100k credits is primarily there not only so you can gear yourself up, but also so that you can afford the cost of establishing a player owned city.
While the DM team cannot guarantee that every prelude request will be fulfilled, as it depends on DM interest and time, we are very interested in running these in general to ensure the server has fresh content and characters for players to engage with.