Basic gameplay notes, explain the power fantasy behind the build and some about the gameplay loop.
Give your opinion on how capable this build will be in solo, group PvE/PvP, for gathering and a variety of other purposes
Characters start with a base attribute score of 10 in every Attribute.
You have 15 points to spend on these Attributes at character creation. Your Cap for each attribute is defined by your starting Attribute + 10. The table below is an example attribute spread for the outlined build. Please note that no guarantee is given that the build is still viable if you drastically change the distribution of these points. Refer to the “Basic Character Creation” (TODO) guide on which attributes may be more critical than others.
STAT | SHORT | BASE | Assigned at Creation | Starting Attribute Score | Spent AP | Final Attribute Score | CAP (Starting + 10) |
Might | MGT | 10 | +3 | 13 | +10 | 23 | 23 |
Perception | PER | 10 | +3 | 13 | +10 | 23 | 23 |
Vitality | VIT | 10 | +3 | 13 | +10 | 23 | 23 |
Agility | AGI | 10 | +3 | 13 | +5 | 18 | 23 |
Willpower | WIL | 10 | +3 | 13 | 13 | 23 | |
Social | SOC | 10 | 10 | 10 | 20 |
SKILL | RANKS | PRIMARY STAT | SECONDARY STAT | NOTES |
Weapon | 50 | |||
Armor | 50 | |||
Utility 1 | 50 | |||
Utility 2 | 50 | |||
Gathering | 50 | |||
Crafting | 50 | |||
Crafting 2 | 50 |
Outline the key perks of the skills taken above.
Explain what weapons to use, and why. Which Armor to wear in what slot, and why. Outline the basic modifications that should be used for end-game gear.
SLOT | NAME | TYPE | MOD 1 | MOD 2 | NOTES |
Chest | |||||
Helmet | |||||
Boots | |||||
Gloves | |||||
Ring 1 | |||||
Ring 2 | |||||
Amulet | |||||
Belt | |||||
Cape |
Weapon suggestions.
Outline slight build variations that make minor changes to the build. If it is a rather major changes that requires an entirely new stat block or similiar, please make a new build page and link to it here instead.
Last updated and checked for viability by Author: dd.mm.yyyy
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