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| Release Date |
2022-12-28 |
| NWSync Hash |
8d745f1eb8653bca6b7260926bd86118d833185d |
Contributors: Valo; Whyleth; Scorchys; Sytic.
- Fixed an issue causing the server restart timer to spam all players if a DM possessed an NPC.
- Brought a floating skull back to the ground on Dathomir.
- Fixed an issue where Rousing Shout II and III were not applying the proper healing.
- Fixed an issue where aura AOEs would not be applied to brand new characters.
- Fixed an issue where AOE abilities like Kolto Recovery, Premonition, and Battle Insight were not correctly applying to nearby party members.
- Fixed an issue where +ACC gear was giving double the intended amount.
- Increased the drop rates of high-quality leather and high-quality fiberplast from Kwi enemies on Dathomir.
- Wild blood can now be stacked.
- Clarified the amount of HP restored by the Med Kit perk line.
- Leg Sweep, Crescent Moon, and Hacking Blade now target the user by default.
- Fixed a rare crash issue involving an ability.
- Fixed an issue where fishing points had more uses than expected.
- The STM cost of Med Kit II-V has been reduced.
- The WIL scaling on Med Kit I-V has been doubled.
- The recast time of Benevolence has been reduced from 10 seconds to 8 seconds.
- The First Aid skill level requirement for Resuscitation I has been reduced from 20 to 15.
- The HP recovered by Resuscitation II and III has been adjusted to scale with the caster's WIL stat.
- Infusion I and Infusion II have been added to First Aid. They restore 20 HP and 40 HP respectively every six seconds for 24 seconds, scaling with WIL.
- Stats have been adjusted on various NPCs.
- Creeping Terror now deals increased damage and applies damage immediately on hit.
- Alacrity and Clarity perks have been added to the Shields perk line. They restore 4 FP and 4 STM respectively when an attack is blocked with a shield.
- Saving throws for Reflex, Will, and Fortitude have been added back from the base game.
- MGT increases Fortitude by 1 point per modifier.
- WIL increases Will by 1 point per modifier.
- PER increases Reflex by 1 point per modifier.
- Resistance checks on Force abilities have been adjusted to use these stats.
- Ability effects now use saving throws instead of random percentage chances to apply. For example, Knockdown's 60% chance is now a DC 12 Fortitude check.
- Saving throws have been added to the character sheet.
- Corrected the Flashbang Grenade description to indicate accuracy and display the proper reduction.
- All levels of Force Push now work on any target, with increasing DCs for higher tiers. Knockdown base length has been reduced from 6 seconds to 2 seconds and continues to scale by 0.5 seconds per WIL modifier.
- Fixed an issue where Mind Trick could be used on Droid characters.
- Shocking Shout base length has been reduced from 6 seconds to 2 seconds and now scales by 0.5 seconds per SOC modifier.
- Crippling Shot's bind effect duration has been reduced from 12 seconds to 6 seconds.
- Fixed an issue where Ion Grenade's stun effect would not apply to Droid characters.
- Wrist Rocket's knockdown length has been reduced from 6 seconds to 3 seconds.
- Concussion Grenade's knockdown length has been reduced from 6 and 8 seconds to a static 3 seconds.
- Shield Resistance I and II have been added to the Shield perk line. These increase Will, Fortitude, and Reflex saving throws while equipped with a shield.
- Creatures afflicted by Daze, Knockdown, Stun, and Tranquilize now receive immunity to that same effect for 20 seconds after the effect ends.
- Lightsaber and Saberstaff Upgrade Kit recipes have been added to Dathomir and Korriban loot tables.
- Passion fruit can now be stacked.
- Fixed an issue with a number of Fabrication recipes missing components.