Mid Rim
Mytaranor
Mytaranor
Olari Prime
184 million km
Esria
Etrearox
Nigut (The Nightroad)
24 standard hours
322 [standard cycles]
13,405 [kilometers]
[Type 1] Breathable
Temperate, Severely Inclement
Primary:
Swamps
Secondary:
Forests
Mountains
Tertiary:
Plains
Veles Colony
Republic Communications Outpost
Czerka Tower
Kyber Crystal Caves
Sith Lake Outpost
Fallen Civilization, Unknown Origin
Vellen Tribals, known for cannibalism and undeveloped culture, subintellectual
Galactic Basic
Neutral, Direct Democracy
Republic Embassy Established
Heavy Czerka Presence
Light Empire Presence
Ilyn Vendrai, Czerka Director
Crystal Thorne, People’s Party
Tyche Vanicus, Republic Military
21,000 Citizens
1400 Czerka Employees
400 Independent Contractors
Veles
Czerka
Republic
Hutt Cartel
Jedi Order
Classified by Jedi Order as a ‘Force Nexus’, highly coveted by force users. Known to bring the force out of even the least sensitive individuals, drawing Jedi and Sith aspirants from across the galaxy.
Eons ago, an unknown Empire built strange and cryptic temples deep below the windy and harsh surface of Viscara. As the planet had very little habitable land outside of the endless and impossible to navigate swampland, for most of Republic history it had been regarded simply as a planet without value nor interesting qualities, as it was in direct opposite rotation to the prominent and well known planet “Mytaranor”. After this strange and unknown empire fell, only ruins and decay remained, little bits left scattered across the vast landscape. For thousands of years it remained unknown, untouched, undamaged.
In the year 3969, while Czerka was still gaining its footing in the area, a tradesman by the name of Tzhaar’vok crash landed on a remote section of the planet. He contacted his superiors with Czerka but was told it would be days before his rescue. He bunkered down, venturing out of the swamps into something strange. It was a quiet forest, a serene plain, a beautiful mountain range. It was ideal. It was beautiful. It was like finding a Diamond in the Rough. He survived off the land, the wildlife dangerous but livable. It was because of this miracle, that he was able to tell Czerka that the land on Viscara along their most prominent trade route, was actually worth something. Czerka did something bold, that it had never done before and never would again; it purchased the planet and its rights from the Republic. They established a colony and used it to transport and refine metals from the asteroid ring that Viscara trailed alongside. Weeks later, news of the “Diamond in the Rough” spread to every corner of the Republic.
For almost a decade, Czerka continued to ravage Viscara, mining deep and cutting down swathes of forest. They were making a killing, so they felt they could do more with this diamond that the Republic had so foolishly given up. They passed a law on their new planet that allowed Refugees, Colonists, and members of any race or affiliation to walk their streets.
A year later, Czerka was convicted of vile crimes against those refugees, and the planet they had purchased. The Republic forcefully acquired it when a known Hutt Cartel representative had taken over the city of Veles. When the dust had settled, the survivors reached a consensus with the Republic. In the favor of finding peace and being fair to the many inhabitants of this beautiful planet they had found, the Republic chose to form a ruling council in the city of Veles, using the Czerka Tower as a political hub for the members of the council to meet and delegate on matters of the city.
Though Veles and its Council have chosen not to join in this war, it is on the frontier of many desperate factions including the Hutt Cartel, Czerka, the Republic, the Jedi and the Sith Empire. As a result, great turmoil plagues this ever growing hub, and with its place on the most prominent slave trade route in the galaxy.
Viscara is the server’s primary “home” world: most characters dirtside here after CZ-220 onboarding. Travel to Space - Viscara Orbit with a registered starship (see the Piloting Guide); threat in orbit scales with planetary level.
Veles is the main colony hub—markets, quest givers, the political triangle of Republic, Czerka, and locals described in the infobox above, and ambient colonist traffic. The Veles sewers host scavengers and are a classic early dungeon loop. Player cities can appear on planetary charts as PC landing tags; see Player properties & cities.
Wildlands & early hunting — open country outside Veles with Kath hounds, warocas, and starter gathering (trees, herbs, fiber, veldite). Good for first hunts and skill XP.
Wildwoods & east — denser forest band with looters, kinrath, the infamous Gimpassa, and Mandalorian scouts and hunters; the Mandalorian compound and related facility content tie to higher-risk quests and loot.
Mountains & valleys — eastern mountain routes feature Nashtahs and Cairnmogs; deep mountain zones add raivor-tier threats and crystal spiders. Resource spawns include higher-tier herbs, veggies, fiber, and ore.
Swamplands — eastern and western swamp districts combine vine creatures and Coxxion-linked flesheaters; expect hazmat-adjacent themes and tougher roamers than the wildlands.
Lake & caverns — the lake districts support multiple fishing tables (including lake-shore and lake-grounds spots). Underground cavern routes offer mining and cavern fishing (blindfish and other deep catches).
Coxxion & industrial threats — Coxxion areas include flesheater packs, a fleshleader boss spawn, and scavenge props; maintenance tunnels and tower stories on the wiki’s quick start tie in here.
Force & secret spaces — Kyber caves, lake outposts, and maze-like pockets (including Revanite-themed wildlife in dedicated areas) support Force-hunter and mystery RP; check your journal and area names in-game for exact entrances.
Gathering snapshot — surface tables include veldite and scordspar veins, herb and vegetable patches, fiber bushes, and (in deeper biomes) richer tiers of the same. Coxxion and Mandalorian facility areas include special crates and loot props.
For a step-by-step first hours on-world, use the Quick Start Guide. Faction context: Czerka, Republic, Hutt Cartel, Jedi Order.