This page covers Prime-style campaign dice systems: general checks, exploration, small-scale combat, PvP warzones, sniper duels, and Duel of the Fates.
| Best For | DM/QM campaign scenes, exploration, small-scale PvE, PvP warzones, and declared high-stakes duels. |
|---|---|
| Players Needed | One or more; warzones require teams. |
| Dice Used | d20 for most checks and small-scale combat; d100 for critical decisions, exhaustion checks, PvP warzones, and mastery contests; d2 for sniper duels and some tie breaks. |
| Typical Stakes | Scene progress, wounds, KO, objective success, capture, maiming, or permadeath when explicitly declared. |
| Needs DM/QM | Yes. |
| Consent Required | Required for PvP, capture, maiming, permadeath, and any high-stakes consequence. |
The DM/QM declares the event difficulty, ruleset, stakes, and any special risks before play begins. Any scene involving PvP, capture, maiming, permadeath, or lasting consequences requires the appropriate player consent before rolling. Special high-risk options such as unusual stunts or Duel of the Fates must be explained before the roll.
Wounds act as HP. Unless the active system says otherwise, each PC starts with 3 wounds. Each damage instance removes one wound. Players are usually allowed to heal a wound once through Force healing or a medkit injection. Additional wounds may be offered by DM/QM discretion.
| Rating | Expected Tone and Stakes |
|---|---|
| Tame | Light-hearted, low stakes, often comedic. |
| Wayfarer | Medium stakes with stronger themes and a more serious tone. |
| Blooded | High stakes with darker themes and potentially traumatic outcomes. |
| Brutal | Hardest tier. Permadeath risk is guaranteed, and critical choices can heavily affect the story. |
Force-sensitive characters who are not already fully committed to the Dark Side may be privately prompted by the narrator after dark or evil choices. The benefits or consequences of accepting that path are revealed to characters who accept it.
If a player wants to attempt something outside the normal dice systems, the DM/QM may allow a high-risk stunt. These are usually resolved as a 50/50 chance of a very good or very poor outcome. Depending on the request, the risk can include permadeath even in an otherwise low-risk event. The DM/QM must explain the risk before the roll.
Exploration covers actions outside direct combat. Use d20 checks with one relevant mastery bonus unless the DM/QM calls for a d100 critical decision.
| Check Type | Examples | Relevant Masteries |
|---|---|---|
| Exploration | Perception, search, investigation. | Perceptive masteries, Force Sense, investigation masteries, visual gadgets when applicable. |
| Research | Research or science rolls. | Xenobotany, Xenobiology, Genetics, Chemist, science-related masteries. |
| Technology | Engineering, slicing, droidcraft. | Warship Engineer, Shipwright, Slicing, Droidcraft, Technician, Shield Tech, Mechu Deru. |
| Gadgets | Devices, jetpack use. | Sapper, Shield Tech, Chemist, Jetpack Proficiency. |
| Healing | Medicine and Force healing. | Force Heal, Doctor, Field Medic, Surgeon. |
| Persuasion | Persuasion, diplomacy, social influence. | Inspiring Presence, Demoralizing Presence, Diplomacy, Statecraft. |
| Subterfuge | Stealth and spycraft. | Stealth Generator, Stealth, Force Cloak, Buried Presence, Clouding. |
| Trade | Smithing, agriculture, gathering, fabrication. | Chef, Fishing, Farming, Architect, Forgeworks Operation, Beskar Smithing. |
| Piloting | Piloting, warship operations, navigation. | Astrogation, Warship Operations, Instinctive Astrogation. |
Small-scale PvE combat uses d20 rolls with mastery modifiers. It is intended for scenes in the range of roughly 1-8 participants.
| Category | Purpose | Examples |
|---|---|---|
| Health | Additional HP or durability. | Endure Pain, Depths of Rage. |
| Attack | Offense. | Weapon masteries, offensive Force abilities such as Telekinesis or Force Lightning, offensive saber forms such as Ataru, Juyo, Jar'Kai, Assault, Gunslinger. |
| Defense | Defense or AC. | Defensive saber forms such as Soresu, Power Armor Operation, Shield Tech, Tutaminus. |
| Control | Crowd control or area alteration. | Alter Environment, Plant Surge, Sapper, Sith Sorcery, Mentalism. |
| Heal | Healing allies or yourself. | Force Heal, Force Drain, Field Medic. |
| Aid/Harm | Buff allies, hinder enemies, or improve party stats. | Battle Meditation, Inspiring Presence, Demoralizing Presence, Tactics and Strategy. |
PvP warzones are large-scale, objective-based battlegrounds. Teams try to defeat the enemy team or control the most objectives. Winning teams may receive bonuses that can be used in later campaigns or sagas, subject to DM/QM approval.
EOT in comms so the DM/QM can mark the turn complete.| Use | Examples |
|---|---|
| Offense/Defense | Weapon masteries, saber forms, martial arts, ranged, approved Force powers. |
| Health | Endure Pain, Shield Tech, Depths of Rage, Power Armor Operations. |
| Buffs | Leadership, Battle Meditation, Inspiring Presence, Tactics and Strategy. |
| Debuffs | Sorcery, Battle Meditation, Demoralizing Presence. |
| Heals | First Aid, Force Healing. |
| Control | Telekinesis, Plant Surge, Alter Environment, Sorcery. |
| Offense | Defense |
|---|---|
| Telekinesis | Telekinesis |
| Lightning | Imbue Force |
| Drain | Tutaminus |
| Light | Mentalism |
| Shatterpoint | |
| Mentalism |
Force Drain can deal damage and restore 1 HP on a successful attack roll. This is limited by Drain ranks at ranks 1, 3, and 5, for a maximum of 3 uses. Force Light only applies against the Dark Side itself and has no effect against normal combatants.
If both players have sniper rifles or sniping masteries, they may enter a sniper duel. Sniper duels use only d2 rolls.
Duel of the Fates is a high-stakes duel between two players. It directly affects the warzone and overall narrative, and it places permadeath risk on the table.
Use the declared event difficulty and stakes. In small-scale combat, 0 wounds usually means KO and may lead to death saves if announced. In warzones, 0 HP means downed unless a special phase declares higher stakes. In Duel of the Fates, 0 HP means the winner chooses the pre-consented high-stakes outcome.
Declare difficulty, risk tier, applicable masteries, objective rules, turn pacing, tie handling, special phases, and high-risk stunt consequences before rolling. Keep PvP warzone objectives clear enough that players know whether a personal win affects only their duel or the larger battlefield.
We are using Prime Campaign Dice: [exploration / small-scale combat / warzone / sniper duel / Duel of the Fates]. Stakes: [state outcome]. Applicable masteries and risk tier are declared before rolling.