A simple contested d100 system for RP combat where one side attacks, the other defends, and the higher roll wins the exchange.
| Best For | Simple PvP or contested RP fights. |
|---|---|
| Players Needed | Two or more. |
| Dice Used | d100. |
| Typical Stakes | Defeat, retreat, capture, or other declared PvP consequences. |
| Needs DM/QM | Required for high stakes or when PvP rules require it. |
| Consent Required | Yes. The system and stakes must be agreed before rolling. |
Use this system only after all participants know the stakes. Capture, mutilation, permadeath, or lasting consequences require the victim's OOC consent under the PvP rules. Dice results are binding once the system and stakes are agreed and rolling begins.
Use the dice bag or the agreed d100 roll option. State whether the roll is an attack or defense roll before rolling.
Attacker: d100 attack
Defender: d100 defense
A character has Ataru 4 and Telekinesis 1 as offensive masteries, plus Endure Pain 3 and Force Sense 1 as defensive masteries. They start with 5 rerolls and 7 HP: 3 base HP plus 4 defensive mastery HP.
At 0 HP, the defeated character suffers the pre-declared outcome. Do not add capture, maiming, permadeath, or other lasting consequences after the dice have already started unless all affected players agree and DM/QM approval is obtained when required.
We are using Mastery d100 PvP. Stakes: [state outcome]. HP and rerolls are declared before the first roll. Consent confirmed.