A fairly standard melee Force-sensitive build. Focused on DPS and raw melee power. Limited Force abilities.
Good damage when geared up, reasonably survivable for a DPS focused build. Flexible with minor changes in stat distribution and gearing. Minimal force power and pool, however (50). But enough to cover some buffs and healing. Decent Stamina pool (60) without needing to use light armor. Generally good regeneration on both and high elemental resistance due to near max Vitality.
Characters start with a base attribute score of 10 in every Attribute.
You have 15 points to spend on these attributes at character creation (at most +6 in a single attribute from this pool). Your cap for each attribute is your starting score + 10. The table below is an example spread for this build; changing it may affect viability. See the character creation guide for how attributes interact with skills.
You can earn up to 35 additional ability points from skill ranks (one AP per 10 ranks toward the 350 skill cap).
| STAT | SHORT | BASE | Assigned at Creation | Starting Attribute Score | Spent AP | Final Attribute Score | CAP (Starting + 10) |
| Might | MGT | 10 | 10 | 10 | 20 | ||
| Perception | PER | 10 | +6 | 16 | +10 | 26 | 26 |
| Vitality | VIT | 10 | +3 | 13 | +10 | 23 | 23 |
| Agility | AGI | 10 | +6 (+1) | 17 | +10 | 27 | 27 |
| Willpower | WIL | 10 | 10 | +5 | 15 | 20 | |
| Social | SOC | 10 | 10 | 10 | 20 |
| SKILL | RANKS | PRIMARY STAT | SECONDARY STAT | NOTES |
| One Handed | 50 | Agility | Perception | |
| Armor | 50 | NA | NA | |
| Force | 50 | Willpower | NA | |
| First Aid | 50 | Willpower | NA | |
| Leadership | 50 | Social | NA | For Frenzied Shout |
| Misc | 50 | |||
| Misc | 50 |
Note: You can really go either single saber or dual. Or spec into both. Generally I think using an off hand accuracy weapon and a main hand damage weapon is technically best. But it's not a big deal either way, really. I'm not bothering to fill in the last three skills. It's really whatever you want and fits RP. I'm just focused on raw fighting potential with this build. Some suggestions would be Gathering, Beastmastery for simple easy to level skills to get you maxed out. Piloting of course is also fun if you want to go that route. Then there's Crafting skills. Really just have fun with it.
Obvious weapon and armor perks are a must. I personally suggest going heavy armor, but light armor is very viable as well. As for Force powers, considering the nature of the build: Force Rage (or Valor), Force Speed, and Force Inspiration are obvious must haves. I'd recommend nabbing up force heal as well for generally durability. The Med-Kit perk in First Aid is also essentially a necessity. You're taking Leadership simply for Frenzied Shout. With low Social the impact is minimal, but this is a DPS build, so taking every advantage I can for more damage.
Explain what weapons to use, and why. Which Armor to wear in what slot, and why. Outline the basic modifications that should be used for end-game gear.
| SLOT | NAME | TYPE | MOD 1 | MOD 2 | NOTES |
| Chest | Eclipse | Hvy | Evasion | Evasion | |
| Helmet | Eclipse | Hvy | Evasion | Evasion | |
| Boots | Eclipse | Hvy | Evasion | Evasion | |
| Gloves | Eclipse | Hvy | Attack | Attack | |
| Ring 1 | Eclipse | Hvy | Attack | Attack | Recommend having Evasion swaps for harder fights |
| Ring 2 | Eclipse | Hvy | Attack | Attack | Recommend having Evasion swaps for harder fights |
| Amulet | Eclipse | Hvy | Attack | Attack | |
| Belt | Eclipse | Hvy | Evasion | Evasion | |
| Cape | Eclipse | Hvy | Evasion | Evasion |
Note: Again there are some arguments to be had here for light armor. However, I think tha added defense is worth the trade since you'll be hit a bit more and have less natural Damage Resistance than higher Vitality builds. Reaches 194 Attack with Force buffs (including Rage), and 190 Evasion.
This is primarily designed towards one handed saber builds, either double hand, or dual wield. For maximum DPS I think dual wielding edges out Doublehand, but either are playable. I recommend an off hand accuracy mod, and raw damage on main hand if dual weilding.
As seen in notes. I will update this with links to full on builds of some more in depth variations as time allows.
Last updated and checked for viability by Author: 27/05/2023
Build Author: Nihilistic Reaver